Wednesday 11 January 2017

25 Second Funny Animation. Firstly, what is funny? (OUAN405)

I've been rewatching some of Edgar Wright's films (namely Shaun of the Dead and Hot Fuzz) as they are great examples of how camerawork alone can be really funny. My problem tends to be that I am very static with my camera positioning, while Edgar Wright uses all sorts of tricks to make every scene draw the eye. I can apply this mentality to my own work to give it visual comedy. For instance:


Things entering the shot in an interesting way

Exaggerated lighting cues


Other good examples I can think of are when Bart Simpson has to lick a lot of envelopes, and his boredom is symbolised by the wall clock literally ticking backwards.








Or what about in "The IT Crowd" when the company boss jumps out the window? It's a funny way of exiting the shot.




With a 25 second animation, I have a lot of time to explore a large range of visual comedy. Watching these films made me realise that there are a lot of overused types of shots in films that I'd like to avoid. They can appear samey and dull, like signifying a place by showing a sweeping vista of that place while its name is typed out onscreen, or showing the passage of time with a generic montage.

Overused camera angles make the audience lose focus but interesting unexpected ones are funny. No matter what your taste, the best comedy comes from the unexpected.

It will also force me to learn more about camera techniques in Photoshop. It really sucks that humour is subjective. It should be OBJECTIVE. Objective to my tastes and sensibilities. I don't want to target the very young or very old with my animation, because at those ages their brains are in the stages of still developing and rapidly decaying, so they don't know what's funny.

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