In retrospect, more pre-production would've been useful here. Establishing the characters further and testing more ideas beyond just our initial concept. I pitched a couple of things but we chose the first one. I should have drawn more in depth character designs and focussed more extensively on world building to keep it consistent. I think that the concept and energy of the animation are appealing enough to make audiences overlook those inconsistencies, but as always there's room to improve.
On Friday, we colour
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