I struggled with this at first. I'm mostly unfamiliar with using Maya and I found it hard to visualise how everything was going to move when it was keyframed. There seemed to be lots of factors to consider. I started enjoying it more once I used the graph editor which helped me understand the ARCS and the easing in and out.
Moom is really intuitively rigged, though, so I was thankful for that.
I'm pleased with my final walk cycle. It's a tad janky and I definitely need to continue practicing but I think it has good weight and personality. I enjoyed this task.
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