I am pleased with the way that this turned out although I would have liked to make it a little smoother and slower by adding more than twelve frames to the turnaround. My biggest problem here was that I accidentally set the frame rate in Photoshop to thirty a second, which buggered the whole program coz I couldn't change it back properly and it went all disjointed and at different speeds and things. Instead, I imported every frame into Adobe Animate which unfortunately meant having to resize and re-position every drawing, so that's the reason for why it may seem a little askew at times.
I started off by ascertaining what MILAN TURNER's dimensions were through drawing T-poses.
Then I drew each frame of the turnaround, trying to keep to the guidelines of this magic circle that told me where to put every foot position for every frame. I think that the feet look relatively grounded and make MILAN TURNER look very well balanced. Then I scanned them in and traced over them in Photoshop to get rid of the grubbier details.
Working out the colouring and clothing were a lot of fun. The outfit was partially inspired by this bloke I met in Australia who dressed like a cartoon character in the sense that he never wore anything but a backwards hat and a very baggy sleeveless shirt. He was quite rowdy but with a heart of gold (sort of), a little like MILAN TURNER. I liked the idea of a baggy singlet because it helps to keep the defined shape that makes a character stand out, but also, because the singlet is loose, allows for some really fun animation involving the fabric moving about and some really neat follow-through animation. I also really like the shape of the tracksuit bottoms. The curve is really nice to draw and helps to carve out a more distinctive character silhouette.
I experimented with a few colours at first. The reason why I chose blue and orange in the end is because they're complimentary to each other, being at the opposite ends of the colour wheel.
My final design |
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